Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. Come tour one of the most popular regions of the Forgotten Realms world! The just-released Silver Marches accessory by Ed Greenwood and. Silver Marches (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Champions of Ruin (Dungeon & Dragons d20 Fantasy Roleplaying.
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No armaments of any kind are permitted within. As more people have returned to the Rauvin Vale and Old Delzoun, both cities have grown. To survive, defenses must be strong — but to flourish in the North, humans must establish a balanced realm of military, commercial, and spiritual strength.
Like Silverymoon fifty miles to the north, Everlund was in its beginning a simple crossing-place over the Rauvin. Extremely intelligent, he wields troops of cavalry and columns of infantry as deftly as a veteran duellist wields a rapier. Beyond the Shieldsar stand the city’s numerous dwarf allies, stout warriors from the Fardrimm beneath the Everfire. Out of these miniature fortresses rise some residences and at least one inn Baldiver’s that can function as keeps if the city is ever invaded.
Classes in Silver Marches – D&D Tools
The Rauvin flows through the heart of the city, crossed by two bridges — the Knightbridge and the Dwarfbridge. In the past, there have been times when dwarf-human relations were strained in Sundabar, but the dwarves trust Helm implicitly.
Moongleam Tower consists of four narrow, cylindrical towers silved together, surrounded by a dry moat that can be quickly flooded by a cunning system of cisterns and pumps.
Citadel Sundbarr, the insular dwarfhold, became the city of Sundabar, a bulwark of military strength and trade in the North. Caravan masters know that gaining entry into the city after the gates close can be a tiresome chore, requiring them to consent to tedious and thorough searches of their goods by the city’s guards.
Brief History In the days of the dwarf kingdom of Delzoun, Sundabar was a mighty dwarf citadel. Everlund is one of Silverymoon’s traditional allies and has historically sided with that city and its High Lady on nearly every important issue.
The clerics serve with the Shieldsar, providing healing and battle-magic for the soldiers of Sundabar. Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there. The bell is sounded when the city is under attack. The Everfire and the Undercity Steep, winding passages lead down and down to the Everfire, a volcanic rift beneath the city.
The Scouring of the Land.
The result is an impression of calm and tranquility that belies the many dangers lurking just beyond the city’s walls. It’s a harsh, treeless place, characterized by maches visitor as “all stone and suspicion. Around the edges of this area are permanent stalls selling manufactured items, and surrounding the market is a ring of shops that vend marcges manner of trade goods and a variety of services.
Important Sites Sundabar is a city of cobbled streets and slate-roofed, three-story stone houses that have tall, narrow shuttered windows, thick walls, and stout, ironbound doors that can be barred as well as bolted. Inns tend to be spartan; the exceptions here are Baldiver’s a sprawling castle where old warriors are welcomed, and quiet guests preferredThe Firestar Chariot a place of loud revelry every nightMalshym’s House a quiet, clean, place popular with visiting merchantsand The Trumpet a luxurious place where guests requesting privacy are left alone, popular with adventurers.
Perhaps emboldened by f&d growing rumors of war between King Obould and the cities of the North, orc raiding parties have been striking hard at southbound caravans, and the depredations of giants based in the Evermoors now depopulated of its former inhabitants, the trolls have increased to the point where caravans are taking extra guards on journeys to and from the city.
The city has five gates, each giving entrance to the city from a different direction and marchfs to broad, straight, and well-maintained caravan slver. Bell Market The economic and social center of Everlund is the Bell Market, so named for the enormous warning bell that hangs in a frame in the open space between the Hall of Elders and the Barracks. If humans dwell anywhere in numbers, they are inevitably the greatest predators, and should eliminate others “monsters” so silvre lesser creatures don’t become overhunted.
Fortress of the Yuan-Ti. The humans rebuilt the surface keeps and strongholds, and went on to raise mighty walls around their city.
Major Temples As one might expect, the worship of militant deities and those deities who stand for law, strength, and duty is popular in Sundabar.
Wood elves roaming the eaves of Eaerlann sometimes came here, camping in the forests along the south bank of the river, but otherwise the site was empty.
In addition to the major temples, Everlund is home to shrines to Oghma, Shaundakul popular among the caravan mastersand Waukeen as well.
The dwarf keep was abandoned in DR as the onslaught against Delzoun grew too great to silverr soldiers to the protection of a distant river crossing. The remaining ten soldiers of the detail d&&d the entrances to the Hall of Records and the Hall of Redress home to the city’s courts and magistrates.
Fendelben is a very successful merchant who has his eyes firmly fastened on the pursuit of wealth. The Stone Shields won’t hesitate to forcibly escort suspicious persons to the city’s two large temples, where clerics of Helm or Tyr assist in the questioning with spells such as discern lies or zone of truth.
Most house cellars hold mushroom crops and are crammed with rodent-proof food casks; older Sundabarians remember hungry winters all too well.
Most don’t bother to go through the routine if they arrive at Everlund after sunset, preferring instead to avail themselves of the hospitality to be found in any of a number of inns and taverns that have established a thriving trade outside the city walls for just such occasions.
In the middle of the market are a number of open-air stalls and stands that offer fresh produce, poultry, baked goods, and livestock. The fact that nearly every single trade caravan that begins its journeys in the Marches calls at Everlund en route to other destinations brings to the city a position of considerable economic and social importance.
Sundabar This double-walled, circular fortress city is famous for its miners, master smiths, and woodcarvers. In turn, the army’s “problem” members are often transferred to the Watchblade’s forces.
His valiant fighting to defend the city brought him the same popularity with Sundabarians. His firm hand and alert attention to looming problems has led to a reputation as a firm, wise ruler.
This double-walled, circular fortress city is famous for its miners, master smiths, and woodcarvers. For decades she worried that the humans would simply swallow the elf parts of the town, but in recent months the unlooked-for return of some elves from Evermeet has strengthened the elf community and charged it with determination to thrive and grow once again. The dwarves of Delzoun built a great underground city here sometime around DR to take advantage of the Everfire, a volcanic rift in the Underdark.